Friday, October 17, 2008
MEGAMAN 9
SO MEGAMAN WAS PLAYING WITH HIS WII AND HE SPLASHED SPLASH WOMAN
Tuesday, October 14, 2008
Err
I'll try to work on the engine and have something to say by next Tuesday.
._.;
Cool VG Music of the Day: "SSBB: Mr. Game & Watch's Theme"
http://www.youtube.com/watch?v=R6KdWrW5kxQ
Friday, October 10, 2008
Tuesday, October 7, 2008
Arcade Poll
Currently finished/being made:
-Pong (90%)
-Classic Shooter (8%)
Possible to vote for (You may select 3):
-Pacman Remake
-Pitfall Remake
-Donkey Kong Remake
-Shark Shark Remake (http://en.wikipedia.org/wiki/Shark_shark)
-Other (Tell in comments, this includes concepts you have had for arcade games)
Progress wise, we haven't got much done. I'll get around to nagging Supnitle on AIM today, so he should have some updates by his post on Friday.
Oh, almost forgot...
Cool VG Music of the Day:
http://www.youtube.com/watch?v=AdDbbzuq1vY
Friday, October 3, 2008
So.
Monday, September 29, 2008
Rumble Fighter, Battle System, and Arcadishness
Hey, whazzup? Aquarius here with Tuesday's post. And I - ACTUALLY HAVE SOMETHING TO SAY THIS TIME, so continue reading.
Well, the first thing I'd like to say is that I actually found an MMO I might stick to. There's this 3D fighting game that my friend Dvv introduced me to, and I find it highly addicting. I highly reccomend you try it out, it's free and easy to grasp. No, they did not pay me. If you want further info, check out this here link: http://rf.ogplanet.com/
Ok. Supnitle made alot of progress on the battle system, *cough*SURPRISINGLY*cough*, so I merged it with the current movement system. He says there are still a few collision bugs when it transfers from the overworld to the fighting screen, but he's done a good job on resolving some of them. It's still far from completion, but at least we're getting somewhere.
Here's a minor spoiler for one of the gameplay features: There will be arcades scattered around the cities, which have playable classic games. I made a Pong remake that will be playable in the arcades, but there are still 2 minor bugs and some tweaking to do.
So yeah, there's a solid blog post for once. Oh, I almost forgot... I decided every Tuesday will have a "VG Music of the Week" in my post, so here it is :3
"Otherworldly Foe" -Earthbound
http://www.youtube.com/watch?v=TmuYSU0ghKU
Sorry about that, Blogger is terrible with videos too...
Friday, September 26, 2008
Tuesday, September 23, 2008
[Insert Title Here]
Aquarius here.
Whoops, almost forgot to make a post for today! Everything's going along pretty smoothly currently. Hunter's sprites are finished (courtesy of Gun6), and now being touched up by my friend Bane. Next Tuesday, I'll post some sprites made by Gun and Bane to give you an idea of the graphic style the game uses.
As for the battle system, not much has happened, but Supnitle's helping to remake it. We haven't made much progress yet, but we're off to a good start.
Other than that, not much to say. So, bai.
Friday, September 19, 2008
it ar a joak
Because...
HE'S TOO SLOOOOOOOOOOOOOOOOOOOOOOOW
...
>_>
<_<
Yeah. Nothing to say. :P
Tuesday, September 16, 2008
Nothing. Nothing at all.
Nearly nothing has been updated since a week ago. I'm pretty much taking a break from this as of now, but I'm probably going to remake the battle system.
The reason I'm remaking it is because SOMEONE, I'm not saying any names, SUPNITLE, is too sloppy with GML and creates a minimum of 3 controller objects for each single object... So I'll be remaking the entire battle system, and then I'll get back to the overworld system.
Until next week!
-Aquarius
Friday, September 12, 2008
...
I feel all sad since my level suggestion for MKF got... Well, to put it bluntly, it got anally raped.
D:
Bai.
Wednesday, September 10, 2008
Oh Noes D:
Hey, it's Aquarius here. Sorry guys, I'm a day late for the Tuesday post. Buried in school work mostly.
But don't worry, I have some updates on Undeceased still. I finally got around to implimenting the enemy AI (Not the battle system part) for 2 enemies. One of the enemies tends to amble around in random directions, and the other starts to chase you around if you get too close.
Aside from that, I finally got the running system in. There's a normal movement system that goes kind of slow, but if you hold shift while walking, you go almost twice as fast, which is useful when running away from the enemies that chase you.
So, that's about all I have to say about Undeceasef for today's post. BAI.
Friday, September 5, 2008
Battle system GO
...
Ok, there. I said it. Friggin Aquarius.
Anyway.
I have created...
A basic RPG battling thiny.
:D
*insert very small cheering here*
Um... It's not really that much at the moment. So...
SCREENS LULZ
AQUARIUS EDI - GET THE HECK OUT OF HERE, AQUA MAN. THIS IS MY DAY OF THE WEEK, SO GET OUUUUUUUUUT.
These are placeholder sprites, by the way.



:P Crude Aquarius.
Ugh...
Blogger is TERRIBLE with images. I have a headache now.
Anyway, if you're retarded or something, we're now updating on tuesdays and fridays. Me on fridays and aqua on tuesdays.
THIS IS SUP. SIGNING OUT.
IN YOUR BLOODY FACE, AQUA MAN.
Tuesday, September 2, 2008
Uncreative Blog Titles Strike Again!
Aquarius here. Yesh. So, just wanted to say a couple updates. Nothing to say about UD, as I didn't add anything to it other than add scrolling.
Ze other ting. Yez. Me and Supnitle (Mostly just me <_<)>
In other news, I just got a new printer that is also a scanner AND a copier. I might post some of my sketches some time, so be sure to cover your eyes on Tuesdays. Not much to say regarding UD, so I guess I'll work on it over the week and post my progress.
This is Aquarius, bye! (No generic 'signing out' quote for you >:C)
Monday, September 1, 2008
We must go back! Back! TO THE FUTURE!
I'd also like to say WELL TOO FREAKING BAD IT COMES OUT OF HIS FOREHEAD, STUPID AQUA MAN! *Throws tin can lids at him*
So... This isn't pointless. I'm going to say what I might be doing after Undeceased. I dunno what aqua man's gonna do, but I can edit this later, hopefully.
1. Fix up all the really crappy old games I made. Seriously. It would be a fun project, revising all my old work.
2. Attempt to finish Kodeko. The game actually looks semi good. So I should finish it.
3. Completely rewrite Fire Emblem Platformer.
...
YES. AGAIN. This is the freaking 4th time I've redone this series. Seriously. But I've learnt alot, so this is hopefully the last time.
And speaking of Fire Emblem...
4. Make a Fire Emblem Engine.
... HOLY FREAKING CRAP.
I'm pretty sure this is actually beyond my skill level, but I have some basic ideas of how it could be done. I think I may actually finish.
So...
THAZZIT. GO HOME.
Another Post?
Y helo thar. Aquarius here again. Just wanted to say a couple things. Well, I FINALLY fixed the collision problem. This means no moar fixed movement, and we can finally move on to another part of the game.
The other thing was that YES, today IS a holiday. Labor day. Yesh. That is all. And now, I shall eat pancakes. This is Aquarius, signing out.
PS. Oh, and if I ever say 'the game', I'm probably talking about whatever our current project is. Its a bad habit :/
Sunday, August 31, 2008
This is Sup...
So anyway. This is the co owner of AFgames, Supnitle. I'm apparently a little crazy at times, but I'll try to tone it down on this blog.
... *Cough*
Anyway, Aqua has said a lot, but he didn't go into much detail about the games. So I will do it for him.
Hopefully, I'm allowed too.
Undeceased is an RPG game about a zombie named Hunter, who, before death, got pushed into a pond and drowned, due to not being able to swim. He comes back as a zombie, seeking answers as to why he was killed. The first weapon you get is a stick you find outside the pond. You fight underlings of the guy who pushed you and cute little woodland creatures. Hopefully. There are 4 party members, and one of them is Hunter's cat, Danielle. A combination attack you can do is shove her up an enemy's butt. Although Aqua doesn't want this attack. I'll just put it in anyways. >:P
And that's Undeceased. Now I'll describe the projects I did solo.
Fire emblem platformer is... Well, gee, guess.
There wasn't any real plot to the the game, I just wanted to make a game with fire emblem sprites. You can attack, and move around. Kill enemies too. There are 5 characters. Eliwood, Hector, Lyn, Wil, and Nino. The three lords have melee attacks, and hector is the strongest but slowest, Lyn's the fastest but weakest, and Eliwood's medium. Wil fires arrows that are strongest at close range, and nino fires a fireball that follows the mouse. The project is mostly dead, actually. I might start it up again later.
Kodeko is a game about a small green blob. He has a jet pack to make him move faster. He's the only one of his kind, and used to work for a theif, but they were caught by the police, and Kodeko was brought in. They didn't know what he was, but they knew one thing. He was good at stealing. So they made him a spy. His current mission is to sneak into a company building. The company researches plants, but they've been ordering tanks, and guns, and all kind of weapons. Kodeko is sent to investigate. He can pick up bombs and move slightly faster with his jetpack.
If you wanna see all the other crappy games I made, go to my youtube page, and look at my videos. I have a couple other miscallanious videos too.
And aqua man's solo projects...
HE'S COMPLETELY FRIGGIN INSANE.
The first game I know about of is Space Crates. Basically, you fly around through space, gradually getting faster. You can move up or down. If you touch any crates, you EXPLODE. There are power ups that last for about 5 seconds. It doesn't actually sound that hard, but it is. IT IS.
Fishi is a game about some fish that can somehow shoot bubbles out of his forehead. The game is hard. It's IWBTG style, but not THAT hard. I don't get as frustrated. The sprites look good. Just remember one thing. This game. It's insanely hard.
And... That's it.
*wins a brawl*
This is Sup. Returning to base.
*awesome jingle ends*
Here it is :3
Aquarius here, I got our DevBlog up. Well, basically, me and my buddeh Supnitle make games, and we decided to merge out mini-company-type-things, thus becoming Armor Fish Games. We'll keep you updated on our projects, so... yeah...
ACK! *Gets punched in the face by Supnitle*
Stupid me -_-. We decided on Army Fish Games, because Supnitle said that Armor Fish Games sounded too much like Armor Games... But it somehow got engraved into my tiny little brain that we decided on Armor Fish Games. So I made the new GMail account and DevBlog as ArmorFishGames... so... we're... stuck with this...
Ah well <_<
Oh, I should probably give further introductions. Supnitle is my friend over the intarweb, whom I met on a forum for a Mario fan game. We both made games, and just merged together to create games TOGETHAR. Yesh. Our current project is a game called 'Undeceased', which I will talk moar about in later blog posts, and maybe even leak some screenshots.
This is Aquarius, signing out.
MOAR STUFF LATER.
Game Concepts and Emoishness
Hey, Aquarius here. Happy first day of September! Wait... That's not even a holiday... and it's actually 2:06 A.M. so it's technically still the first of August... but, eh...
First, I'd like to say SUPNITLE, ITS SUPPOSED TO COME OUT OF HIS MOUTH, YOU JERK! *Cries in corner*
Ok, now that that's over with... I decided to throw a bone to those fanatics who have been begging for spoilers and screenshots (No, those people don't exist... *Cries in corner again*), so I'll tell you a few concepts of what the gameplay is going to be like.
Lets start with the movement system. It's... It's actually undecided currently, because Supnitle and I can't decide if it will be fixed or not. We had an annoying collision problem when the movement wasn't fixed to a grid, but you could move much more freely. With it aligned to a grid, there was no diagonal movement, and it was just... meh... However, the collision problem wasn't there with the fixed movement. I'm pretty sure that the collision bug is fixable, but I'm too LAZY to find out what's wrong with it (Yes, that's why I wanted to call this LazyFish Media). I'll find out sometime, unless Supnitle finds whats wrong with it before me. So yes, anyway, I'll stop rambling and move to the next concept.
The battle system. Think Earthbound. It's kind of generically turn based, but has some nods to the way Paper Mario added fast pacedness (Is that even a word) to it's battle system. There will be a basic weapon that does not take up any 'energy', that you can use at all time during battle. There will also be skills, different for all of the party members, each with different uses. The reason I reffered Paper Mario is because Supnitle and I decided to add a combo system, allowing the player to sometimes do combos if they use a fast weapon (i.e. knife, and thrown objects). When the player is about to attack, 3 keys flash on the screen saying random letters or numbers. If the player presses one key in time, it adds an extra attack. If the player presses two of the keys in time, it adds 2 extra attacks. If the player presses all 3 of the keys in time, it adds-You guessed it! It adds the...

Ok, ok. Not serious. Kidding... OR AM I? No, I'm honestly not. It adds 3 extra attacks. So anyway, I'm too... lazy... to think of other concepts for the battle system that we agreed on. But I'll tell you one thing. There will be alot of pointing and clicking in the battle system. For targeting, selecting attacks, and everything... yesh... Mainly because it's alot easier for us ._.;
So. Anyway. Not much else to say-Wait, did I just copy+paste the Pedobear Seal of Approval? I... think I need some sleep...
Once again, happy September First. This is Aquarius, signing out. And going to sleep. Because it's 2:30 A.M. Yesh.

