Friday, October 17, 2008

MEGAMAN 9

PLUGMAN PLUGGED INTO SPLASH WOMAN WHILE SHE SPLASHED JEWEL MAN'S JEWELS

SO MEGAMAN WAS PLAYING WITH HIS WII AND HE SPLASHED SPLASH WOMAN

Tuesday, October 14, 2008

Err

Yeah, not much to say. I've been slacking off lately <_<

I'll try to work on the engine and have something to say by next Tuesday.

._.;

Cool VG Music of the Day: "SSBB: Mr. Game & Watch's Theme"
http://www.youtube.com/watch?v=R6KdWrW5kxQ

Friday, October 10, 2008

Collision bug...

FIXED!

Um.

That's it.

._.;

VOTE PEOPLE GOSH

Tuesday, October 7, 2008

Arcade Poll

So Supnitle and I need help deciding what the 5 arcade games will be, so I decided to make a poll. Comment what you want the last 3 arcade games to be.

Currently finished/being made:
-Pong (90%)
-Classic Shooter (8%)

Possible to vote for (You may select 3):
-Pacman Remake
-Pitfall Remake
-Donkey Kong Remake
-Shark Shark Remake (http://en.wikipedia.org/wiki/Shark_shark)
-Other (Tell in comments, this includes concepts you have had for arcade games)

Progress wise, we haven't got much done. I'll get around to nagging Supnitle on AIM today, so he should have some updates by his post on Friday.

Oh, almost forgot...

Cool VG Music of the Day:
http://www.youtube.com/watch?v=AdDbbzuq1vY

Friday, October 3, 2008

So.

The collision bug is still being.

GRR RAGLE RAGH *chews on computer*

So...

There's going to be generic space SHMUP in the arcade. I wanted ET from the atari to be there, but aqua was all like NOOOOOOOOOOOOO.

So...

Random sprite I'm working on time! :D

Monday, September 29, 2008

Rumble Fighter, Battle System, and Arcadishness

Hey, whazzup? Aquarius here with Tuesday's post. And I - ACTUALLY HAVE SOMETHING TO SAY THIS TIME, so continue reading.

Well, the first thing I'd like to say is that I actually found an MMO I might stick to. There's this 3D fighting game that my friend Dvv introduced me to, and I find it highly addicting. I highly reccomend you try it out, it's free and easy to grasp. No, they did not pay me. If you want further info, check out this here link: http://rf.ogplanet.com/

Ok. Supnitle made alot of progress on the battle system, *cough*SURPRISINGLY*cough*, so I merged it with the current movement system. He says there are still a few collision bugs when it transfers from the overworld to the fighting screen, but he's done a good job on resolving some of them. It's still far from completion, but at least we're getting somewhere.

Here's a minor spoiler for one of the gameplay features: There will be arcades scattered around the cities, which have playable classic games. I made a Pong remake that will be playable in the arcades, but there are still 2 minor bugs and some tweaking to do.

So yeah, there's a solid blog post for once. Oh, I almost forgot... I decided every Tuesday will have a "VG Music of the Week" in my post, so here it is :3

"Otherworldly Foe" -Earthbound

http://www.youtube.com/watch?v=TmuYSU0ghKU

Sorry about that, Blogger is terrible with videos too...

Friday, September 26, 2008

And thus.

The battle system...

The basic thing is close to completion and shit.

Thazzit, pretty much.

Also.

Take a look at this here zombeh cow.

It was created by Bane, who is making and revising sprites for Undeceased. This is the zombie cow's battle position.