Wednesday, September 10, 2008

Oh Noes D:

Hey, it's Aquarius here. Sorry guys, I'm a day late for the Tuesday post. Buried in school work mostly.

But don't worry, I have some updates on Undeceased still. I finally got around to implimenting the enemy AI (Not the battle system part) for 2 enemies. One of the enemies tends to amble around in random directions, and the other starts to chase you around if you get too close.

Aside from that, I finally got the running system in. There's a normal movement system that goes kind of slow, but if you hold shift while walking, you go almost twice as fast, which is useful when running away from the enemies that chase you.

So, that's about all I have to say about Undeceasef for today's post. BAI.

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