Sunday, August 31, 2008

Game Concepts and Emoishness

Hey, Aquarius here. Happy first day of September! Wait... That's not even a holiday... and it's actually 2:06 A.M. so it's technically still the first of August... but, eh...

First, I'd like to say SUPNITLE, ITS SUPPOSED TO COME OUT OF HIS MOUTH, YOU JERK! *Cries in corner*

Ok, now that that's over with... I decided to throw a bone to those fanatics who have been begging for spoilers and screenshots (No, those people don't exist... *Cries in corner again*), so I'll tell you a few concepts of what the gameplay is going to be like.

Lets start with the movement system. It's... It's actually undecided currently, because Supnitle and I can't decide if it will be fixed or not. We had an annoying collision problem when the movement wasn't fixed to a grid, but you could move much more freely. With it aligned to a grid, there was no diagonal movement, and it was just... meh... However, the collision problem wasn't there with the fixed movement. I'm pretty sure that the collision bug is fixable, but I'm too LAZY to find out what's wrong with it (Yes, that's why I wanted to call this LazyFish Media). I'll find out sometime, unless Supnitle finds whats wrong with it before me. So yes, anyway, I'll stop rambling and move to the next concept.

The battle system. Think Earthbound. It's kind of generically turn based, but has some nods to the way Paper Mario added fast pacedness (Is that even a word) to it's battle system. There will be a basic weapon that does not take up any 'energy', that you can use at all time during battle. There will also be skills, different for all of the party members, each with different uses. The reason I reffered Paper Mario is because Supnitle and I decided to add a combo system, allowing the player to sometimes do combos if they use a fast weapon (i.e. knife, and thrown objects). When the player is about to attack, 3 keys flash on the screen saying random letters or numbers. If the player presses one key in time, it adds an extra attack. If the player presses two of the keys in time, it adds 2 extra attacks. If the player presses all 3 of the keys in time, it adds-You guessed it! It adds the...

Ok, ok. Not serious. Kidding... OR AM I? No, I'm honestly not. It adds 3 extra attacks. So anyway, I'm too... lazy... to think of other concepts for the battle system that we agreed on. But I'll tell you one thing. There will be alot of pointing and clicking in the battle system. For targeting, selecting attacks, and everything... yesh... Mainly because it's alot easier for us ._.;

So. Anyway. Not much else to say-Wait, did I just copy+paste the Pedobear Seal of Approval? I... think I need some sleep...

Once again, happy September First. This is Aquarius, signing out. And going to sleep. Because it's 2:30 A.M. Yesh.

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